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SR_BRG04.QLE
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1997-09-04
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15KB
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400 lines
// QOOLE
// Brushes: 22
// Entities: 1
// Objects: 27
{ // Brush 0
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal2_4 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_4 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal2_4 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_4 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal2_4 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal2_4 0 0 0 1.00 1.00
} // Brush 0
{ // Brush 1
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal2_4 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_4 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal2_4 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_4 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal2_4 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal2_4 0 0 0 1.00 1.00
} // Brush 1
{ // Brush 2
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal2_4 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_4 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal2_4 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_4 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal2_4 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal2_4 0 0 0 1.00 1.00
} // Brush 2
{ // Brush 3
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal2_4 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_4 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal2_4 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_4 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal2_4 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal2_4 0 0 0 1.00 1.00
} // Brush 3
{ // Brush 4
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal2_8 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_8 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal2_8 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_8 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal2_8 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal2_8 0 0 0 1.00 1.00
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{ // Brush 5
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal2_8 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_8 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal2_8 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_8 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal2_8 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal2_8 0 0 0 1.00 1.00
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{ // Brush 6
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal2_8 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_8 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal2_8 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_8 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal2_8 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal2_8 0 0 0 1.00 1.00
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{ // Brush 7
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal2_8 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_8 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal2_8 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_8 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal2_8 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal2_8 0 0 0 1.00 1.00
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{ // Brush 8
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal2_8 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_8 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal2_8 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_8 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal2_8 0 0 0 1.00 1.00
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{ // Brush 9
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal2_8 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_8 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal2_8 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_8 0 0 0 1.00 1.00
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( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal2_8 0 0 0 1.00 1.00
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{ // Brush 10
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal2_8 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_8 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal2_8 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_8 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal2_8 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal2_8 0 0 0 1.00 1.00
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{ // Brush 11
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal2_8 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_8 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal2_8 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_8 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal2_8 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal2_8 0 0 0 1.00 1.00
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{ // Brush 12
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal2_8 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_8 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal2_8 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_8 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal2_8 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal2_8 0 0 0 1.00 1.00
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{ // Brush 13
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal2_8 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_8 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal2_8 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_8 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal2_8 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal2_8 0 0 0 1.00 1.00
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{ // Brush 14
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal2_8 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_8 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal2_8 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_8 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal2_8 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal2_8 0 0 0 1.00 1.00
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{ // Brush 15
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal2_8 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_8 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal2_8 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_8 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal2_8 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal2_8 0 0 0 1.00 1.00
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{ // Brush 16
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal2_8 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_8 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal2_8 0 0 0 1.00 1.00
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( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal2_8 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal2_8 0 0 0 1.00 1.00
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{ // Brush 17
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal2_8 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_8 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal2_8 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_8 0 0 0 1.00 1.00
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{ // Brush 18
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal2_8 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_8 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal2_8 0 0 0 1.00 1.00
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{ // Brush 19
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal2_8 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_8 0 0 0 1.00 1.00
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( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal2_8 0 0 0 1.00 1.00
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{ // Brush 20
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal2_8 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_8 0 0 0 1.00 1.00
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{ // Brush 21
( 0 0 64 ) ( 0 500 64 ) ( 500 0 64 ) metal2_5 0 0 0 1.00 1.00
( 64 0 0 ) ( 64 0 500 ) ( 64 500 0 ) metal2_5 0 0 0 1.00 1.00
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} // Brush 21
{ // Entity 0
"classname" "worldspawn"
"wad" "qoole.wad"
} // Entity 0
{ // Object 0 :
Position: (0.000000, 0.000000, 0.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Objects: 1, 6, 26
Entity: 0
} // Object 0
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Position: (0.000000, 0.000000, 36.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
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Orientation (rad): (0.000000, 0.000000, 0.000000)
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Orientation (rad): (0.000000, 0.000000, 0.000000)
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Orientation (rad): (0.000000, 0.000000, 0.000000)
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Orientation (rad): (0.000000, 0.000000, 0.000000)
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Orientation (rad): (0.000000, 0.000000, 0.000000)
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Orientation (rad): (0.000000, 0.000000, 0.000000)
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Objects: 8, 9, 10, 11, 12, 13, 14, 15, 16, 17
Objects: 18, 19
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Brush: 4
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Orientation (rad): (0.776084, -1.570796, -0.776084)
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Orientation (rad): (0.776084, -1.570796, -0.776084)
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Orientation (rad): (0.776084, -1.570796, -0.776084)
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Orientation (rad): (0.776084, -1.570796, -0.776084)
Scale: (0.250000, 0.625000, 0.250000)
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Orientation (rad): (0.776084, -1.570796, -0.776084)
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Orientation (rad): (0.776084, -1.570796, -0.776084)
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Brush: 11
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Position: (30.000000, -80.000000, 0.000000)
Orientation (rad): (0.776084, -1.570796, -0.776084)
Scale: (0.250000, 0.625000, 0.250000)
Brush: 12
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Orientation (rad): (0.776084, -1.570796, -0.776084)
Scale: (0.250000, 0.625000, 0.250000)
Brush: 13
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Position: (-98.000000, -80.000000, 0.000000)
Orientation (rad): (0.776084, -1.570796, -0.776084)
Scale: (0.250000, 0.625000, 0.250000)
Brush: 14
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Orientation (rad): (0.776084, -1.570796, -0.776084)
Scale: (0.250000, 0.625000, 0.250000)
Brush: 15
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Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Objects: 21, 22, 23, 24, 25
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Orientation (rad): (0.000000, 0.000000, 0.000000)
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Brush: 16
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Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (0.250000, 2.000000, 0.250000)
Brush: 17
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Orientation (rad): (0.000000, 0.000000, 0.000000)
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Orientation (rad): (0.000000, 0.000000, 0.000000)
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Brush: 20
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Orientation (rad): (0.000000, 0.000000, 0.000000)
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